![]() The lack of an open beta was a serious mistake – if everyone involved knew that they were playing an unstable, untested game, then the furore surrounding lost characters, money and progress, cloud server availability, and frequent glitching might not have erupted with such volume. ![]() In fact, that's how I described them in my GTA Online review in progress. The two weeks following GTA Online’s October 1st launch can be fairly described as disastrous.
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